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[C++]MiniDash for Tibia 8.54
01-06-2010, 01:37 PM (This post was last modified: 01-06-2010 05:05 PM by Farsa. Edit Reason: N/A)
Post: #1
[C++]MiniDash for Tibia 8.54
For players:

Here is a small application I made that mimics elfbot's "dash" feature(moves faster) for personal use on OT servers, but of course you can feel free to use on official servers, although it's not recommended.

You can start it at any time, doesn't matter if you are already logged in. If there is more than one Tibia client, it'll ask for the client PID(it is displayed on the title bar, don't worry), otherwise it'll attach to the client available.

The multiply key [*] toggles it on/off and you use the numpad to dash[12346789](numlock ON).Those numbers corresponding to the keys are blocked while it is on so that you don't spam your own console.


For programmers:

Here you will find a dll injector based on many of the ones seen on this forum, with a simple console client chooser, some usage of WinAPI, how to handle keys from tibia window, some messing with packets and maybe something else.


Attached File(s)
.zip  MiniDashPost.zip (Size: 13.37 KB / Downloads: 103)
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01-06-2010, 04:52 PM (This post was last modified: 01-06-2010 04:52 PM by Ian. Edit Reason: )
Post: #2
RE: [C++]MiniDash for Tibia 8.54
Could you explain what this app does?

TibiaAPI, SharpOT
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01-06-2010, 05:07 PM
Post: #3
RE: [C++]MiniDash for Tibia 8.54
I thought that by saying "dash" it would be clear but seems like i was wrong.
It makes you move faster than by using the moving arrow keys by sending the move packets as soon as the respective direction keys are pressed[12346789].: )
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01-06-2010, 05:43 PM
Post: #4
RE: [C++]MiniDash for Tibia 8.54
Does this actually work? I'd assume the OT has an internal timer to make sure you aren't walking too fast. Couldn't you also increase the client's walk speed?

Also, perhaps 5 could also map to down, so that it matches the normal arrow key pad.

TibiaAPI, SharpOT
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01-06-2010, 05:56 PM
Post: #5
RE: [C++]MiniDash for Tibia 8.54
This actually works because of client side code. normally the client won't send outgoing move packets until your char has actually walked on your view. So this "dash" feature actually cheats on this matter, by reducing the delay between packet sending for slow or simply lagged connections.
All this wouldnt be necessary if the tibia client was improved thinking on people that have this kind of issues Tongue
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01-06-2010, 06:13 PM
Post: #6
RE: [C++]MiniDash for Tibia 8.54
Gotcha, thanks for that explanation Smile

TibiaAPI, SharpOT
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01-07-2010, 02:42 PM
Post: #7
RE: [C++]MiniDash for Tibia 8.54
Great !!! can someone translate it to VB ??
if you authorize it ill be glad to include it in my LaptrotBot giving you the credits for this features ofc.

[Image: SetupError.gif]
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01-07-2010, 03:10 PM
Post: #8
RE: [C++]MiniDash for Tibia 8.54
If you look at the code, you'll realize that with a decent hotkey system, its not at all hard to do with VB...

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01-07-2010, 04:08 PM
Post: #9
RE: [C++]MiniDash for Tibia 8.54
(01-07-2010 03:10 PM)DarkstaR Wrote:  If you look at the code, you'll realize that with a decent hotkey system, its not at all hard to do with VB...

i have not a c++ code editor but ill try with notepad++

thanks

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01-07-2010, 05:06 PM
Post: #10
RE: [C++]MiniDash for Tibia 8.54
(01-07-2010 04:08 PM)SetupError Wrote:  
(01-07-2010 03:10 PM)DarkstaR Wrote:  If you look at the code, you'll realize that with a decent hotkey system, its not at all hard to do with VB...

i have not a c++ code editor but ill try with notepad++

thanks

Really all that you need to do is keep sending move packets repeatedly lol Tongue

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